

#Oculus superhot full
With so little content, Superhot VR feels more like a tech demo than a full experience. It only has a handful of levels, and they all end quickly (I finished the game in about an hour).

My only disappointment is that I wish Superhot VR offered more of what it does well. When I finally took off the headset, my hair was matted in sweat and my pulse was pounding.

For example, you might literally stoop in real life to duck beside a table in the game and then scooch to the left to avoid a knife swing by an approaching opponent so you can deliver an uppercut a second later. Movement is limited – more baby steps and leaning than running about guns blazing – but it gives you a surprising amount of options to use against enemies. You can also physically move around the space with your feet, which is something the majority of shooters in VR don’t let you do. Being able to dodge a bullet by tilting my head and then reaching to grab the pistol from my foe’s hand to shoot him in the belly with it before turning to throw the gun into another opponent’s face is spellbinding.
#Oculus superhot series
Instead, it’s a series of new levels designed for VR, though it can be best summed up as “more of the same.” That said, I cannot stress just how much being able to move around with my body in Superhot’s spaces goes toward making it a better game. Superhot VR is not the original game with Oculus Touch compatibility thrown in. Superhot VR retains that violent puzzle design, but the mobility added by VR makes it one of the best showcases of virtual reality. How should you take out enemy making a beeline for you while two others are trying to flank you? You have a host of weapons (running the gamut from firearms to wine glasses) to create combos that clear the room. The game is essentially a series of open-ended puzzles with an action-thriller vibe. Superhot is one of the most intriguing first-person shooters of this year, putting you in enemy-filled rooms where time moves only when you do.
